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Age of Empires Online
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Age of Empires Online : ウィキペディア英語版
Age of Empires Online

''Age of Empires Online'' was a massively multiplayer online real-time strategy game released on August 16, 2011 through digital distribution and optical discs.〔 Based upon the gameplay of the ''Age of Empires'' series, it was originally being developed by Robot Entertainment, but on February 24, 2011, it was announced that Gas Powered Games, the creators of ''Supreme Commander'', had taken over production. The game is published by Microsoft.
The game was free-to-play—it was free for users to play, with the additional option of earning or purchasing premium content. Premium content may include access to many special items and blueprints, and more quests and features. Also, booster packs are now available, such as Defense of Crete and Skirmish. The former gives the player the ability to play in a survival type mode game, while the latter allows up to four humans versus up to four CPU opponents in a more traditional skirmish game-mode. The modes can be played in either single-player or co-op. The game also features several player versus player (PvP) modes for up to four people with the option of a PvP "Champion mode" which fully unlocks the players' tech tree and renders the gear for aesthetics only.
On March 27, 2012, the game premiered on Steam after a major overhaul patch which addressed complaints of an "MMO-like grind" and many other features, along with the debut of the Celtic civilization. On June 15, 2012 the premium content system was changed by offering the option to purchase all past and future content through "Empire points" earned in game, or by purchasing the points directly with real world money. With this change the player now has the option to earn all premium content for free.
, Microsoft has ceased further development on the game and no new content will be released. However, the existing content and servers will continue to function and be supported. A Microsoft representative later announced on the official forums that on August 22, 2013, the Games for Windows – Live Marketplace would be shut down, leaving the game only accessible by current or former players, thus meaning no new players can register and download the game as of that date. Empire Points can still be earned through gameplay, but the ability to purchase them is also being removed as well.〔(【引用サイトリンク】title=Error )〕 In September 2013, it was announced that the game would remain functional until July 1, 2014 when the service would be shut down.〔(【引用サイトリンク】title=The Rest of AOEO )〕 The closure was due to the content being too expensive to maintain.
Since the end of 2015, a small dedicated team is working to bring back the game online. The project is named NeoAges and will be free-to-play. All the informations are available on their (website ) and (forum ).
==Gameplay==

''Age of Empires Online'', like its predecessors, is a real-time based strategy videogame. The game features much of the gameplay of past games in the series, with the addition of a massive multiplayer online gaming element. The player possesses a capital city for each started civilization, that continues to exist when the player is offline. Also, the game features a great quantity of new content, such as the ability to craft items with earned materials and trading with other players.〔(【引用サイトリンク】title=General Features )
The main gameplay revolves around the player being able to develop a civilization from its birth to its peak and fall. To assure victory, the player must gather resources to spend on new units, buildings and more advanced technology. Resources must also be preserved, as no new resources become available as the game progresses. A major component of the game is the advancement through four ages with each advancement bringing new technologies, weapons, and units.
Civilian units, called ''villagers'', are used to gather resources. Resources can be used to train units, construct buildings, and research technologies. The game offers four types of resources: Food, wood, gold and stone. Food is obtained by hunting animals, gathering berries, harvesting livestock, farming and fishing. Wood is gathered by chopping down trees. Gold is obtained from either gold mines or through trade and stone is collected from stone mines. Villagers require depository buildings; a town center, dock, storehouse, or for the Babylonians, an ox cart, where they can store gathered resources. Each civilization can research upgrades that increase the rate of resource gathering.
Players can construct a market for trade; enabling them to either trade wood, stone, and food for gold, and use gold to buy other resources. Market prices fluctuate with every transaction (supply vs. demand). Furthermore, markets and docks can generate gold, by sending trade units (caravans or merchant transports) to visit own or allied town centers and ports. Once the trade units return, gold is added to the stockpile with the amount of earned gold being related to the distance traveled.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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